When activated, a monster will advance on its target and attack, sensing the location of the thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. Monsters are either placed in a level during its design, created by another monster (particularly, the Pain Elemental spawns Lost Souls), or spawned by the final boss.Īny monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a player, when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) fist. In single player and cooperative games, much of a user's playing time is spent in combat with enemy monsters. In the Doom franchise, a monster is any artificially intelligent thing that is not spawned if the -nomonsters parameter is used.
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